Art by Pavel Guzenko

Concept art and illustration for games

Dungeon crawler
Explore randomly generated dungeon
For board games and books
concept art
For games and books


Concept Art




Hi! My name is Pavel (or Paul). I am a Game Artist.

I live and work in Vienna, Austria. I work as Lead Artist at Sproing. I graduated from Moscow State University of Printing Arts in 2002, qualified as a professional publishing illustrator. In 2009 I was awarded PhD degree in arts by VNIITE (Russian Scientific Research Institute of Technical Aesthetics). In 2013 I worked as Concept Artist at Wooga, Berlin, Germany. I’ve been working as a freelance illustrator for game and book publishing companies over the last couple of years. Since mid 2008 to 2010, I worked as a cover artist in computer game developing and publishing company Akella. In 2007-2008 I developed concept-art for Russian on-line games. From 2002 to 2007 I worked as a graphics designer. All my published works were created with Corel Painter or Adobe Photoshop and Wacom digital tablet. I am always open for exciting challenges and opportunities.

Please don’t hesitate to contact me by e-mail


itunes link

HeadlessD is hand-painted dungeon crawler with intuitive touch controls and NO in-app purchases. HeadlessD is available on iTunes.

Explore randomly generated dungeon with secret traps and great treasures. Collet gold, chests, potions, fight hordes of monsters and loot the heads! Each head gives you an unique skill as well as some weakness. Find the perfect head for your liking!

Long time ago I’ve started interesting and exciting journey to make a mobile game. Art and programming is done by me. This is true-solo-indie project called HeadlesD.

HeadlessD is dungeon-crawling game. Fight monsters and don’t forget to find a proper head, which gives you a special ability!

Here are the main features:

  • Randomly generated dungeon
  • Dozens of different monsters with unique abilities.
  • Dozens of traps
  • Boosters that help you heal yourself or attack your enemies
  • Loot. Gold! A lot of gold!
  • Secret collectable items (sorry, no spoilers here 😉
  • Heads that give you unique abilities

HeadlessD is available for iPhone 4/5/6/7.

Follow HeadlessD on Facebook and if you are interested in next projects from me follow me on Twitter.

Facebook page of HeadlessD   My twitter

Here some core features

screenshots_explore_the_dungeon  screenshots_loot_the_heads  screenshots_use_new_skills

screenshots_hords_of_enemies  screenshots_treasure_chests


Here are few screenshots.

wwwHeadless_screen_001 wwwHeadless_screen_002 wwwHeadless_screen_003 wwwHeadless_screen_004 wwwHeadless_screen_005 wwwHeadless_screen_006 wwwHeadless_screen_007 wwwHeadless_screen_008


Stencyl website

The programming in HeadlessD is done by me only by using Stencyl. Stencyl’s engine is written in Haxe and based on OpenFL, an open source project that mirrors the full Flash API in Haxe and provides all the hooks required to publish games to all the major platforms. Stencyl has an unique easy to understand interface which allows to user like me to build the code without deep knowledge of programming.

Stencyl has a great community which is always ready to help.


incompetech website

I wouldn’t manage to make my game without music! Kevin MacLeod is a great musician. He provides a lot of music for free on his website (
Licensed under Creative Commons: By Attribution 3.0