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Role Play Convention 2012 in Cologne

I will be attending Role Play Convention 2012 on 5th and 6th May in Cologne, Germany. If you will be there, please, drop by at Trade fair ground Koelnmesse Hall 10.2. I will have a table on Artists’ Alley with stuff to show and give you just for free! :)


rpc2012head

I will also be able to make sketches, but what is the most important I will able to talk and make new connections! It will be a great experience for me, and if you are interesting how I will manage all this madness, follow me on Twitter. I will tweet some short and interesting news from this fair.

I am looking forward to meet my colleagues and new friends!

RPC2012 website
Trade fair Koelnmesse with plan

Posted in Journal.


Marry Christmas and Happy new year!

Hi everybody!
Here is my Best wishes for a Happy Christmas and a bright New Year!

paulguzenkogreetingcard

This year was even better than the previous one. It wasn’t easy but still great year! New friends, new clients, new work and opportunities! Thanks to all my friends, and people whom I meet and have the pleasure to work with. I can promise you more different artwork for board games (not just CCG but big board games), more book interior illustrations and covers, more artwork for iOs and browser games, and as you might guess more steam! So stay tuned! ;)

Posted in Journal.


Steampunk experience

Recently I got the great opportunity to draw a few illustrations in unusual for me Steampunk theme.

Steam Pirate   Steam Commander   Steampunk berserk

In the first above I tried to capture the mood of sea and cold wind. In the second one the mood of fire and smoke. The last one is about steam and metal. The most important thing here is to produce your own experience of these mood.

Sometimes I hear, that all you need to make very realistic effect is to know all physicist laws like what is a light wave, how does reflection work and deferent color theories etc. I’ve got a few physicist folks who know all these laws very well, but none of them can draw anything and never will able to, they just completely deferent people. They think differently. The main artist’s feature is observation! An artist can catch some details from real life and then use them for his own work. Here are good words by Marko Djurdjevic relative to this subject. An artist’s own experience is the main reference for his work. When I tried to reach right mood in my pictures above I tried to solve quite simple problems such as “steam and light” and “smoke and fire”, and tried not to be swamped by small belts, cables and glasses. I still need work hard on these problems. All I need is to be more observant, to have a keen eye. So, next steampunk experience will be better!

The best Steampunk Art ever
Steampunk things in costume 
Marko Djurdjevic studio

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Take a risk

Pathfinder Society Field Guide
(Cover by Paul Guzenko for Pathfinder Society Field Guide)

I really enjoy reading the Muddy Colors blog. I can find here a lot of interesting thoughts from eight professional artists in the publishing industry.

Recently, one of these artists Dan Dos Santos has made a blog entry about an interview with Francis Ford Coppola (Francis Ford Coppola: On Risk, Money, Craft & Collaboration) and provided a quote. Now I want to talk about an idea from there.

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The main idea is “be original, try to do something new, take a risk”. I’ve heard these kind of ideas very often. But, what does this idea of new and very original movement means? One of the basic principles of communication in modern society is “each communication requires to translate the message from the language of a sender into the language of a receiver by code, which is culture” (you can find more about this in books by Roland Barthes and Uriy Lotman). Therefore, a receiver of any message will understand those ideas that he already knows or has been prepared to receive them. You may have heard this idea from postmodern thinkers. One of my favorite quotes related to this, has been made by Italian medievalist, semiotician and great European thinker Umberto Eco in Liberation newspaper: “the occult only believe what they already know and what corroborates what they’ve already heard.” So, what is the real original and fresh thought? How can an artist strike the people’s minds?

Most art historians and critics have a retrospective view on an object. They don’t see how an artist has tried and failed, they only can see what is connected to the goal. They can’t see all failed attempts because these bad things, which are what a viewer is not able to see and understand, don’t have a straight connection to the result. So, any artist makes unnumbered mistakes, which helps him to find the best way to express himself. He makes many things, but fewer of them are successful. Why? Maybe because of an environment?

The influence is a very important aspect in an artist’s work. An artist doesn’t work in a vacuum. Every artist works under an influence from other people, nature, objects and events that happen with him and his society. So, he or she has to stand a huge pressure from an environment. We can’t know what exactly from this pressure was involved in a particular piece of artwork, but each of them somehow or other is influenced.

So, if we still hold on to this point of view, we will get a strange result. An artist makes many things to approach his goal, but not everything is visible in the result. He or she can reduce the influence of environment on his/her work, but can’t completely reject it. Should an artist share own result with all these things that were involved in his/her work? Is it just progressive motion of whole culture rather than something original or different? And again, what does it mean to be original, to take a risk in art?

I believe an environment always is involved in an artist’s work. So, I just need to accept and use it in every way possible. I watch a lot of films, play video and board games, read books and get tons of visual information from Internet. All this has influenced on me. I, as an artist, have a strong personality, which helps me to channel an influence in the right direction. I can’t do a good piece of art for the game industry if I don’t like games and know nothing about their environment and why people like them.

I agree with Francis Ford Coppola, I have to take a risk. Moreover, I need to work in an environment that I have completely accepted and matched to me. Here is where I can face a risk — to accept all of those things that influence me and use them as I like, but don’t reject them. Here is where my unique features will be activated. I will only be able to make a very interesting and original piece of artwork if I like my environment and am attentive to myself.


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Making of Rising

Yes, I wrote a tutorial. I had a chance to look at my own drawing process and try to find something useful for other people ;)

In this tutorial, I will tell you how I created the image Rising (Pict.1).
Frazetta tribute

This piece has been made as a tribute to Frank Frazetta for exhibition in Gallery Provocateur on Saturday, March 19th, 2011 8:00~12:00 in the evening, at 2125 N Rockwell, Chicago, IL 60647.
I wanted to take a lot of Frazetta and mix it with me. As you can see, in the end it came out with more of me and less of Frazetta. ;)

Part 1. Preparing
The main idea: The main idea was to depict a female warrior with evil creatures. In this picture I tried to use an iconic image of an evil warrior. So, there must be lifeless, cold and aggressive features in her appearance. Moreover, she must be an attractive and sexy woman.

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References: I am always trying to find good references for my work. For example, when I need to draw mountains I go to Flicr or DeviantArt galleries and search there for interesting photos of mountains. I live in area without mountains, so I don’t have many fresh ideas concerning this type of landscape. In such galleries, I can find really interesting visual ideas from photos of other people who are fortunate enough to live and see what I cannot. The same situation happens when I work on other subjects that are not common for me or my environment. You can read more about references in artist’s work in a great article by Christopher Burdett, great words!

In this case, I used a few works by Frank Frazetta (see more of his artwork) to get the right feeling for his style and the most important features. I used a few images for color inspiration and my wife as model, who is always near and I can always ask to sit for me (Pict.2).
Pict.2

Part 2. Sketching
Sketch: In my case, an underpainting and sketching is the same thing. I use for a sketch the same file as for the final drawing.When I was sketching for Rising I had to decide what would be the main idea of this image. I had to find the special mood, an expression in this work. So, I didn’t draw anything in detail. Actually, I didn’t know what some of the objects in my work were. For example, in Pict.3 you can see in the right bottom corner a clawed paw. I didn’t know what particular creature has this paw. I just felt that it would be a creature, a monster, maybe, with a very long tail or crest along the whole back. I didn’t know what jewelry or clothes the main character would wear, and what would be in the background either. There is a quite abstract idea of how the whole image would look.

When I sketched, I used pale colors and light shadows. The whole sketch looked very light and pale, but this helped me to keep my attention on the most important part of my work at this stage — composition. I tried to manage big forms and shapes and create a balanced composition with quite specific anatomy and color contrast.

Anatomy specificity: There are a few features concerning human anatomy in Frazetta’s style that I had to consider in my work. Frazetta’s woman has a thin waist and round hips, and sometimes a small but still noticeable belly (Pict.2). With those round forms his women has thin wrists and ankles, which is quite uncommon in real life.

The main contrast: In my work I’ve made the main contrast between a sharp silhouette of the female figure in cold color and motley background in warm color. I wanted to bold very pale and cold skin of the main character on the very warm and vivid background.

Tools: While I was sketching, I used a Pencils/Cover Pencil with a brown color and beige on a background layer. The pencil drawing I did on a new layer, which allowed me to use this drawing as a guide above the main color work (Pict.4).

Part 3. Drawing
Tools: Another artist who shared his own brushes on his blog actually made my basic brush for color drawing. I took his brush and made some tiny changes. This brush is very similar with Oil/Round Camelhair, just without default dub style and a few other tunes.

All my illustrations I draw in Corel Painter 11 in RGB color mode and save them as a PSD-file. I don’t use more than 3 layers and more than 2 brushes. I don’t like how Corel makes the impasto effect, so I turn off impasto in the document profile.

Composition: In creating the composition, I also stuck to the basic principles of Frazetta’s Art. One of these is that there is no -1 plan or a plan that is at the same level as the viewer. As Frazetta, I used the minimum number of plans, so the space where my character located doesn’t connect with the space of the viewer.  One of the most famous and bold features in Frazetta’s art is the movement of the warrior, which should be rapid and extremely dynamic. The dynamic movement in this work was the most challenging and difficult task for me. I think I worked to long on this image and let this dynamic go by. As a result I’ve got less movement than I had at the beginning.  In my work I quite often rework a drawing or make big changes. As you can see at first sketch (Pict.3), the whole composition has vector from right to left, but for some reason I decided to completely change in the opposite direction (Pict.6). One of that reasons was to leave in her left hand a long spear pointing down and a sword in her right hand, which seemed to me more natural.

I always paint the entire image, gradually moving from large concepts to smaller ones (Pict.6).

Errors: If I want to check my work for anatomy or other errors, I flip my canvas horizontally. This trick helps me to look at my work from a different angle and see what in my image needs more of my attention. If I want to redraw a particular part of the image, like I did with the form of the lance (Pict.7), I make a new layer, fill it with brown and drop transparency to 30-40%, then make another layer with Gel Effect and draw a new sketch by Pencil. When a sketch is finished, I make my brown layer invisible. Using my pencil sketch as a hint, I draw on the canvas layer (Pict.7).

Part 4. Finishing
Details: This is one of the most laborious part of my work and one of the longest. Sometimes only the deadlines makes my piece leave and let me work on other project.

Time: People always want to know how much time each drawing takes. This is a very difficult question. There are to many circumstances that influence time. For some work I spend 8-9 hours per day for 5 consecutive days, for others, half that. With this image, I spent 1-2 hours per sitting over the course of a few months. In this particular case I didn’t have to rush, because the deadline was very far. I was drawing for my own pleasure.

Here you can see the whole process in action:

Press to see animaited GIF (31 frames)

In sum

I believe every piece of art has a strong connection with the circumstances and environment where it has been made. Now, when looking back, I see various opportunities to make my image better. If I was able to see those opportunities while I was drawing this image, I would do everything differently. Only after I have finished my image am I able to realize what I could do and what I did not use or make. This is not lost opportunities, but a great impact on my next artwork. Moreover, it is a great pleasure to know that every drawing helps you to improve you own skills. So, here is my rule: try to use every moment of your experience to make your next image better.

I hope you will find this tutorial is useful and interesting.


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