I’ve recently started to work on a new game, which for now calls Hit. I started to build it in Unity3D, but later switched to Stencyl again. I guess Stencyl is easier for prototyping, at least for me. I am planning to use some monetisation and make it overall more complex than HeadlessD (my first game I build as a spear time project).
New gameplay with updated graphics and features. Here you can see that you can use some boosters to protect yourself from heavy objects and to crash more items. You can also collect some rare items an get some rewards for them.
Here are few updates about my current indie project.
The very core of the game is actually done. Basically you as a character need to crash as many objects that flight at you as possible. You need watch for the dangerous objects, collect rare ones and use some spells/abilities to survive. You can see some tests here:
I am trying to build my new mobile game, and thinking to build it in Unity3D this time.
The style of the game is heavily influenced by old MTV clips and Adult Swim design. It will be crazy and unusual game.
Here is what I managed to build in Unity3D so far
It seems that Stencyl is slowly growing into something more than just an engine for non-programmers. They have integrated Spine files into the Engine and now its possible to use awesome animation!