Web design, corporate style, motion design
2D and 3D art for video games
Currently, I’m a Senior Graphic Designer at STRG in Vienna, Austria.
My creative journey started in Moscow, Russia, where I earned a degree in Graphic Design and Publishing Illustration in 2002. I later delved into the world of art, securing a PhD in Arts from VNIITE in 2009.
I’ve worn many hats in various locations. I’ve been an Art Director, an independent game developer, and a Lead Artist at companies like Sunfox Games, Sproing, and Wooga. My freelance work includes illustration for game and book publishers. I’m no stranger to concept art, and my career has been a colorful adventure since 2002.
I’ve harnessed the power of creative software like Adobe Photoshop, Autodesk Maya, ZBrush, and trusty Wacom tablets to bring my visions to life. My creative journey has also involved exciting personal projects. In one instance, I ventured into independent game development, releasing ‘Headless D,’ a casual dungeon crawler for iOS and Android in 2016.
During another period, I embarked on a personal project called ‘Hit and Crash,’ which encompassed a casual game, a comic strip, and more. I thrive on creative challenges and am always eager for new horizons.
Visualizing game ideas through concept sketches and artwork
Creating game assets for various engines, including Unity
Crafting immersive illustrations for games and literature
Design interfaces for interactive experiences
Guiding creative vision for games, apps, and web experiences
Designing for online and print, shaping digital and print
Crafting visuals with animation for digital experiences
Creating expressive logos, shaping brand identities
Weaving visual storytelling through comic artistry
Sculpting 3D visuals for gaming and design projects
Building interactive prototypes for gaming and app development
Crafting responsive web experiences with WordPress expertise
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