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Hit (WIP) game is about smashing and crashing

I’ve recently started to work on a new game, which for now calls Hit. I started to build it in Unity3D, but later switched to Stencyl again. I guess Stencyl is easier for prototyping, at least for me. I am planning to use some monetisation and make it overall more complex than HeadlessD (my first game I build as a spear time project). 

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